------------------------------------------------------------------------
r1078 | sarf | 2005-06-02 18:44:21 +0200 (to, 02 jun 2005) | 3 lines

ActionQueue - added new should execute function:
ActionQueue_ShouldExecuteFunction_SpellCooldown
AQ_AutoReactiveClass - used new function in Interrupt code. Correction to previous log entry - time allotted is three (3) seconds
------------------------------------------------------------------------
r1077 | sarf | 2005-06-02 18:40:44 +0200 (to, 02 jun 2005) | 1 line

AQ_AutoReactiveClass - Rogue will now use kick if time left on cooldown is below or equal to zero.
------------------------------------------------------------------------
r1071 | sarf | 2005-06-02 17:50:58 +0200 (to, 02 jun 2005) | 1 line

AQ_AutoReactiveClass - fixed so that the Rogue works.
------------------------------------------------------------------------
r1069 | sarf | 2005-06-02 17:44:51 +0200 (to, 02 jun 2005) | 1 line

AQ_AutoReactiveClass - added support for EnemySpellDetector. Only Rogues actually do stuff with it, but all should display it.
------------------------------------------------------------------------
r1023 | sarf | 2005-05-27 17:51:44 +0200 (fr, 27 maj 2005) | 1 line

AQ_AutoReactiveClass - made it not queue stuff when mounted / shadowmelded
------------------------------------------------------------------------
r1011 | sarf | 2005-05-26 17:46:43 +0200 (to, 26 maj 2005) | 1 line

AQ_AutoReactiveClass - added options for Khaos and Cosmos. Made it actually work (always added its little friend).
------------------------------------------------------------------------
r1002 | sarf | 2005-05-25 03:13:00 +0200 (on, 25 maj 2005) | 1 line

AQ_AutoReactiveClass - updated toc file and xml file so that the addon looks good and works.
------------------------------------------------------------------------
r1001 | sarf | 2005-05-25 03:11:25 +0200 (on, 25 maj 2005) | 1 line

AQ_AutoReactiveClass - AddOn that uses Overpower/Revenge, Mongoose Bite and Riposte reactively. NOTE: Will automatically disable itself if you lack the spell it uses (and will reactivate itself if you learn it).
------------------------------------------------------------------------
