v1.2

 Nil error was caused by local variable. :( Fixed now.

v1.1

 Created history file (this one)
 Added version number to lua file
 Added alternate installation instructions
 Fixed nil error at line 16.

v1.0 - Original Release

 Includes all previous patches, which means:
  UnitIsVisible check
  CheckInteractDistance(unit, 4) check
  Will not change target if current target is none or enemy
  Will never change current target if you attempt to buff yourself
  
  