-- Version : English - AlexYoshi

-- <= == == == == == == == == == == == == =>
-- => Bindings Names
-- <= == == == == == == == == == == == == =>

BINDING_HEADER_VICKEL			= "Vickel Keys";
BINDING_NAME_TOGGLEVICKEL		= "Toggle Vickel On/Off";

-- <= == == == == == == == == == == == == =>
-- => Vickel's Strings
-- <= == == == == == == == == == == == == =>

VICKEL_DEFAULT_STRING			= "Yo. I'm Vickel.";
VICKEL_RESPONSE_STRING			= "Yes, Master?";
VICKEL_HELLO_STRING				= "Hello master!";
VICKEL_NOT_UNDERSTAND_STRING	= "I'm sorry, I don't understand. \n I only know a few words.";
VICKEL_COSMOS_WATCHING_STRING	= "I'll report the Cosmos\n channel for you, master!";
VICKEL_COSMOS_PARTY_WATCHING_STRING = "I'll report the Cosmos Party\n channel for you, master!";
VICKEL_KILL_STRING				= "Hurrah Master! Your foes are dying!";
VICKEL_HURT_STRING				= "Ouch!";
VICKEL_WHEE_STRING				= "Whee!";
VICKEL_WHOA_STRING				= "Whoa! What a shake-up";
VICKEL_MEMORY_STRING			= "The memory is currently at ";
VICKEL_MEMORY_STRING_END		= " Kilobytes";
VICKEL_FRIENDLY_DEATH			= "NO!!!!!!!!!!";
VICKEL_FRIENDLY_DEATH_END		= " died!";
VICKEL_POISONED					= "Master! That hurts!\n You might want to take care of that!";
VICKEL_TYPE						= "Type: %s";
VICKEL_USER						= "User: %s";
VICKEL_MSG						= "Message: %s";
VICKEL_CHAN						= "Channel: %s";
VICKEL_LOWMEMORY_STRING = "You're running out of memory!!";

-- <= == == == == == == == == == == == == =>
-- => Cosmos Configuration Strings
-- <= == == == == == == == == == == == == =>

VICKEL_CONFIG_HEADER			= "Vickel Config";
VICKEL_CONFIG_HEADER_INFO		= "These options modify the way\n Vickel works on your screen.\n ";
VICKEL_CONFIG_IDLE				= "Idle Animation";
VICKEL_CONFIG_IDLE_INFO			= "Increase the slider to decrease the speed of Vickel's idle animation. Turn it off to disable idle animation.";
VICKEL_CONFIG_IDLE_SLIDER		= " Animation Speed";
VICKEL_CONFIG_IDLE_SLIDER_TAG	= " / 10";
VICKEL_CONFIG_ONOFF				= "Turn Vickel On/Off";
VICKEL_CONFIG_ONOFF_INFO		= "If this box is unchecked,\n Vickel won't appear automatically.";
VICKEL_CONFIG_COSMOS			= "Report on the Cosmos Channel";
VICKEL_CONFIG_COSMOS_INFO		= "Displays the data recieved and normally hidden on the Cosmos comm channel.";
VICKEL_CONFIG_COSMOS_PARTY		= "Report on the Cosmos Party Channel";
VICKEL_CONFIG_COSMOS_PARTY_INFO = "Displays the data recieved and normally hidden on the Cosmos Party comm channel.";

-- <= == == == == == == == == == == == == =>
-- => Cosmos Button Strings
-- <= == == == == == == == == == == == == =>

VICKEL_BUTTON_TEXT				= "Vickel";
VICKEL_BUTTON_SUBTEXT			= "the Example";
VICKEL_BUTTON_TIP				= "Click here to show or hide Vickel,\n the patron demon of Cosmos.";

-- <= == == == == == == == == == == == == =>
-- => Cosmos Chat Command Strings
-- <= == == == == == == == == == == == == =>

VICKEL_CHAT_COMMAND				= {"/vickel", "/vick", "/vkl", "/vickle", "/vi"};
VICKEL_CHAT_COMMAND_INFO		= "Awakens Vickel if he's sleeping or poke him if he's awake.";
VICKEL_CHAT_C1					= "hi";
VICKEL_CHAT_C2					= "cosmos";
VICKEL_CHAT_C3					= "party";
VICKEL_CHAT_C4					= "mem";
VICKEL_CHAT_C5					= "hide";
VICKEL_CHAT_C6					= "watch";


if ( GetLocale() == "frFR" ) then
	-- Traduction par Vjeux

	-- <= == == == == == == == == == == == == =>
	-- => Bindings Names
	-- <= == == == == == == == == == == == == =>

	BINDING_NAME_TOGGLEVICKEL		= "Activer/Désactiver Vickel";

	-- <= == == == == == == == == == == == == =>
	-- => Vickel's Strings
	-- <= == == == == == == == == == == == == =>

	VICKEL_DEFAULT_STRING			= "Salut, je suis Vickel.";
	VICKEL_RESPONSE_STRING			= "Oui ?";
	VICKEL_HELLO_STRING				= "Bijour !";
	VICKEL_NOT_UNDERSTAND_STRING	= "Désolé mais je ne comprends pas, je n'ai qu'un petit vocabulaire.";
	VICKEL_COSMOS_WATCHING_STRING	= "Je vais vous reporter le canal de Cosmos !";
	VICKEL_COSMOS_PARTY_WATCHING_STRING = "Je vais vous reporter le canal de votre groupe !";
	VICKEL_KILL_STRING				= "Bien joué !";
	VICKEL_HURT_STRING				= "Ouch !";
	VICKEL_WHEE_STRING				= "Whee !";
	VICKEL_WHOA_STRING				= "Whoa !";
	VICKEL_MEMORY_STRING			= "La mémoire utilisée actuellement est de ";
	VICKEL_MEMORY_STRING_END		= " Kilobytes";
	VICKEL_FRIENDLY_DEATH			= "NAN !";
	VICKEL_FRIENDLY_DEATH_END		= " a mourru !";
	VICKEL_POISONED					= "Hey, fais attention\n Tu es actuellement empoisonné !";
	VICKEL_TYPE						= "Type : %s";
	VICKEL_USER						= "Qui : %s";
	VICKEL_MSG						= "Msg : %s";
	VICKEL_CHAN						= "Canal : %s";

	-- <= == == == == == == == == == == == == =>
	-- => Cosmos Configuration Strings
	-- <= == == == == == == == == == == == == =>

	VICKEL_CONFIG_HEADER			= "Vickel Config";
	VICKEL_CONFIG_HEADER_INFO		= "Vickel est un petit animal qui se balade sur votre écran en vous donnant quelques informations par la même occasion.";
	VICKEL_CONFIG_IDLE				= "Ralentir l'Animation";
	VICKEL_CONFIG_IDLE_INFO			= "Plus la valeur du slider est grande, plus Vickel va être lent. Désactivez cette option pour rétablir la vitesse normale.";
	VICKEL_CONFIG_IDLE_SLIDER		= " Vitesse de l'Animation";
	VICKEL_CONFIG_IDLE_SLIDER_TAG	= " / 10";
	VICKEL_CONFIG_ONOFF				= "Activer/Désactiver Vickel";
	VICKEL_CONFIG_ONOFF_INFO		= "Si cette option n'est pas activée, Vickel ne va pas être affiché.";
	VICKEL_CONFIG_COSMOS			= "Voir les discutions sur le canal de Cosmos";
	VICKEL_CONFIG_COSMOS_INFO		= "Affiche les informations normalement cachées qui circulent sur le canal dédié à Cosmos.";
	VICKEL_CONFIG_COSMOS_PARTY		= "Voir les discutions sur le canal Cosmos de votre Groupe";
	VICKEL_CONFIG_COSMOS_PARTY_INFO = "Affiche les informations normalement cachées qui circulent sur le canal Cosmos de votre Groupe.";

	-- <= == == == == == == == == == == == == =>
	-- => Cosmos Button Strings
	-- <= == == == == == == == == == == == == =>

	VICKEL_BUTTON_TEXT				= "Vickel";
	VICKEL_BUTTON_SUBTEXT			= "L'Exemple";
	VICKEL_BUTTON_TIP				= "Cliquez ici pour afficher Vickel.";

	-- <= == == == == == == == == == == == == =>
	-- => Cosmos Chat Command Strings
	-- <= == == == == == == == == == == == == =>

	VICKEL_CHAT_COMMAND				= {"/vickel", "/vick", "/vkl", "/vickle", "/vi"};
	VICKEL_CHAT_C1					= "lu";
	VICKEL_CHAT_C2					= "cosmos";
	VICKEL_CHAT_C3					= "groupe";
	VICKEL_CHAT_C4					= "mem";
	VICKEL_CHAT_COMMAND_INFO		= "Reveillez Vickel s'il dort, ou donnez lui une petite claque !";

elseif ( GetLocale() == "deDE" ) then
	-- Translation by pc

	-- <= == == == == == == == == == == == == =>
	-- => Bindings Names
	-- <= == == == == == == == == == == == == =>

	BINDING_NAME_TOGGLEVICKEL		= "Aktiviere/Deaktivere Vickel";

	-- <= == == == == == == == == == == == == =>
	-- => Vickel's Strings
	-- <= == == == == == == == == == == == == =>

	VICKEL_DEFAULT_STRING		= "Vickel, stehts zu Ihren Diensten!";
	VICKEL_RESPONSE_STRING		= "Ja, mein Meister?";
	VICKEL_HELLO_STRING			= "Sie haben mich Rufen lassen?!";
	VICKEL_NOT_UNDERSTAND_STRING		= "Entschuldigen Sie meine Dummheit, doch ich habe Sie nicht verstanden.";
	VICKEL_COSMOS_WATCHING_STRING		= "Wie sie wünschen, Ich werde Sie über die Geschehnisse im Cosmos Kanal auf dem laufenden halten!";
	VICKEL_COSMOS_PARTY_WATCHING_STRING	= "Wie sie wünschen, Ich werde Sie über die Geschehnisse im Cosmos Gruppen Kanal auf dem laufenden halten!";
	VICKEL_KILL_STRING			= "Er stirbt! Wer sich mit meinem Meister anlegt verdient nichts besseres!";
	VICKEL_HURT_STRING			= "Aua! ISt alles in Ordnung?";
	VICKEL_WHEE_STRING			= "Oh Nein!";
	VICKEL_WHOA_STRING			= "Sagenhaft! Sie stehen über allem.";
	VICKEL_MEMORY_STRING		= "Momentan verbrauchen Sie ";
	VICKEL_MEMORY_STRING_END	= " Kilobytes Speicher";
	VICKEL_FRIENDLY_DEATH		= "Nein, das ist nicht möglich!";
	VICKEL_FRIENDLY_DEATH_END	= " tot!";
	VICKEL_POISONED				= "Achtung, mein Meister!\n Sie sollten sich um diese Angelegenheit kümmern!";
	VICKEL_TYPE					= "Typ : %s";
	VICKEL_USER					= "Person : %s";
	VICKEL_MSG					= "Nachricht : %s";
	VICKEL_CHAN					= "Kanal : %s";

	-- <= == == == == == == == == == == == == =>
	-- => Cosmos Configuration Strings
	-- <= == == == == == == == == == == == == =>

	VICKEL_CONFIG_HEADER				= "Vickel";
	VICKEL_CONFIG_HEADER_INFO			= "Diese Einstellungen verändern Vickels Verhalten auf dem Bildschirm.";
	VICKEL_CONFIG_IDLE					= "Gammel Animation";
	VICKEL_CONFIG_IDLE_INFO				= "Mit Erhöhung des Schiebereglers wird die Gammel Animation von Vickel langsamer.";
	VICKEL_CONFIG_IDLE_SLIDER			= " Animationsgeschwindigkeit";
	VICKEL_CONFIG_IDLE_SLIDER_TAG		= " / 10";
	VICKEL_CONFIG_ONOFF					= "Schalte Vickel An/Aus";
	VICKEL_CONFIG_ONOFF_INFO			= "Wenn aktiviert, erscheint Vickel automatisch.";
	VICKEL_CONFIG_COSMOS				= "Berichte aus dem Cosmos Kanal";
	VICKEL_CONFIG_COSMOS_INFO			= "Zeigt die empfangenen Daten aus dem Cosmos Kanal die normalerweise nicht sichtbar sind.";
	VICKEL_CONFIG_COSMOS_PARTY			= "Berichte aus dem Cosmos Gruppen Kanal";
	VICKEL_CONFIG_COSMOS_PARTY_INFO		= "Zeigt die empfangenen Daten aus dem Cosmos Gruppen Kanal die normalerweise nicht sichtbar sind.";

	-- <= == == == == == == == == == == == == =>
	-- => Cosmos Button Strings
	-- <= == == == == == == == == == == == == =>

	VICKEL_BUTTON_TEXT		= "Vickel";
	VICKEL_BUTTON_SUBTEXT	= "Das Beispiel";
	VICKEL_BUTTON_TIP		= "Hier klicken um Vickel zu rufen oder ihn fort zu schicken.";

	-- <= == == == == == == == == == == == == =>
	-- => Cosmos Chat Command Strings
	-- <= == == == == == == == == == == == == =>

	VICKEL_CHAT_COMMAND			= {"/vickel", "/vick", "/vkl", "/vickle", "/vi"};
	VICKEL_CHAT_COMMAND_INFO	= "Wecke Vickel oder knuffe ihn falls er wach ist.";
	VICKEL_CHAT_C1				= "Hi!";
	VICKEL_CHAT_C2				= "Cosmos";
	VICKEL_CHAT_C3				= "Party";
	VICKEL_CHAT_C4				= "mem";
	VICKEL_CHAT_C5				= "Lass Vickel einschlummern";

end
